RunStrictとは?
RunStrict is a free location-based GPS running game available on iOS and Android where players physically run through hexagonal territory tiles to capture them for their team. Using Uber's H3 grid system at resolution 9 (~175m per hex), every step a runner takes flips territory on a real city map. As of September 2026, RunStrict has 1,200+ active runners across 8 cities.
RunStrict vs Strava vs Nike Run Club vs Pokemon GO
Unlike Strava and Nike Run Club which focus on personal fitness tracking (distance, pace, heart rate), RunStrict adds a competitive territory-capture game layer where every run is a strategic move in team-based territorial warfare. Unlike Pokemon GO which requires only walking, RunStrict requires actual running with pace verification under 12 min/km, accelerometer anti-cheat, and GPS accuracy checks. RunStrict combines the physical tracking of a fitness app with the competitive strategy of a location-based game.
How RunStrict Teams Work: FLAME vs WAVE vs CHAOS
Every hex a runner crosses is one of three kinds: new ground (never run by anyone, in any season), a friendly hex (already held by the runner's team), or an enemy hex (held by another team). Each team splits the same 10 points across those three kinds, so the split defines the team's doctrine. Friendly hexes pay once per hex per day; new and enemy hexes pay on every run. There are no multipliers, tiers, or buffs — the scoring table is the whole rule, and it is set server-side so it can be tuned without an app update.
FLAME (Red) — attack: new ground 3, friendly 1, enemy 6. Best for runners who like to push into the other side's streets.
WAVE (Blue) — hold: new ground 3, friendly 6, enemy 1. Best for runners who show up every day on the same streets and defend them together.
CHAOS (Purple) — explore: new ground 6, friendly 2, enemy 2. Best for runners who map out streets nobody has ever run.
All three teams are chosen at season registration and the choice is locked for the 40-day season. There is no mid-season defection.
How RunStrict Territory Ownership Works
Hexes (Uber H3 resolution 9, ~175m) roll up into provinces, countries, regions and continents. Ownership is decided by a nightly batch at midnight GMT+2. Team color always shows who holds each hex. Zoomed out to the region level, the map labels each region with the home province of the runners who hold the most ground there; at the continent level, it flies the flag of the nationality that holds the most. Ties keep the previous day's owner. Per-hex owner details are never shown — only these aggregates.
What is The Void in RunStrict?
The Void is RunStrict's 40-day season reset event. When a season ends, all season points, rankings and team assignments are wiped and every runner picks a team again. The hex map is not reset — the land remembers its last runner's team color, and a snapshot of the final map is archived each season. Because "new ground" means a hex never run in any season, untouched hexes become rarer over time. Seasons roll over automatically every 40 days; the current season number and dates are shown live on the site.
RunStrict Anti-Cheat System
RunStrict uses multi-layer anti-cheat to ensure only real running counts: 25 km/h speed cap, accelerometer verification to confirm physical movement, GPS accuracy must be 50m or better, and runners must keep a 20-second moving-average pace under 12 min/km for hex capture to activate. Points are classified and scored server-side against the previous midnight's map snapshot. GPS spoofing and location faking are detected and blocked.
RunStrict Battery and Performance
RunStrict uses battery-optimized 0.5 Hz GPS polling (once every 2 seconds) and syncs data only on app launch, resume, and run completion. There are no persistent WebSocket connections. This design keeps battery drain minimal even during long runs.
ダウンロード RunStrict free on the App Store or Google Play.


